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Microsoft unveils new Xbox Live - Released before Xmas

Posted: October 9th, 2008 | Filed under: Asides, Xbox | Tags: , , |

In the new Xbox Live experience, much of the interface is designed to cascade horizontally across the screen, allowing users to see a wide selection of choices. On HD TVs, users will be able to see even more information, given the wider screen. (Credit: Microsoft)

Whether you’re one of the legions of hard-core Xbox players or someone who’s only played with the game console casually, get ready for an all-new Xbox Live.

Since the first announcement of the new approach to the massively popular service at E3 in July, some longtime fans have fretted that Microsoft is morphing it into a place for purely casual players at the expense of those for whom Xbox Live is nearly as much a home as where they actually live.

Well, based on a demo I got recently of the (not quite finished) new version of Xbox Live, I’d have to say, fret no more.

Dubbed the new “Xbox Live Experience,” this re-launched service–which is rumored to be launching in November, but which Microsoft will only say is due “before Christmas”–really does seem to have something for everyone: an easy-to-use graphical interface complete with deeply customizable avatars that casual players will enjoy, and all kinds of new functionality that will actually reward the dedication of the hard-core Xbox player.

With the new Xbox Live interface, users will be able to see all information relevant to their account in a simpler, easier-to-understand format. (Credit: Microsoft)

Microsoft readily admits that there may be a bit of a transition period for those core players–a time during which a lot of griping might be heard–but the company fully expects a gradual realization on the part of those players that the new service takes the existing Xbox Live and adds all kinds of new community and interactive functions to it.

And, again, I would have to agree.

To date, the Xbox Live interface has been based on what are called blades, essentially pages of information stacked on top of each other in such as way as to maximize the number of choices Xbox Live players have and the directions in which they can go. They can see lists of games to play, choose to watch a movie, go into a section to buy add-ons for games, and so on. The new interface largely does away with the blades era and moves into a more advanced motif of full windows that spread out on the screen and stretch off into the distance, allowing users to shuttle through them, left to right or right to left.

But that’s getting a little too far ahead.

All about avatars
Clearly, with this new interface, Microsoft is going for both Sony’s and Nintendo’s jugulars, hoping to create a community experience that lures gamers of every level of experience, every age group, both genders, and even those for whom watching movies through the Netflix option that Microsoft will make available at some point is as close as they come to playing games.

Any discussion of the new Xbox Live, though, has to start with the service’s new avatars function.

The avatar editor in the new Xbox Live lets users choose many different styles, and to modify those styles as often as they like. (Credit: Microsoft)

To begin with, players can choose an avatar from a large selection that run onto the screen looking like a group of school kids, each dressed differently and sporting diverse hair styles and skin color. Don’t like that group? Move on to the next one. And on and on, until you find one you like. Each group is presented randomly, and within the group, individual avatars seem to try to get your attention by jumping up and down and raising their hand. Don’t worry, they won’t be too disappointed if you choose someone else.

Once you pick your avatar, you go into a low-end character editor where you can outfit your new persona with new clothing, hair, accessories and the like. To those familiar with Nintendo’s Mii avatars or those from the countless virtual worlds out there, this will feel like old hat.

But Microsoft doesn’t think it is copying Nintendo or anyone else. Rather, it takes the view that it is just adjusting to what the marketplace wants.

And customizable avatars creates an opening for an extension to the traditional Xbox achievements system, in that games can now give out things like clothes, tattoos and other add-ons that will help users distinguish their avatars from the millions of others on the system.

Either way, once you’ve picked your avatar, you are ready to jump into the new Xbox Live.

When choosing an avatar, the choices come running onto the screen, one group at a time. Some will jump up and down to try to get users’ attention. (Credit: Microsoft)

Read more on CNET’s Gaming and Culture